Tabletop game focused on traversing a gameboard with monster rooms which the player will need to defeat to get the rewards and win. A group of players, from two to four, will play against each other competing to see who gets the most amount of gold.
The game has multiple deck of cards that are used to populate the board with rooms, create random encounters and boost the player’s abilities to go against tougher foes. These are divided in the most general way under four categories (Room, Equipment, Consumables and Monster):
Room cards - These are drawn by players at the start of their turn for them to place around the board and let them create a “dungeon” themselves aiming to make each session different from the previous one. When entering a room by landing on it, a list of monsters the player has to fight will be listed.
Hazard Cards - These are used to make the room of an opposing player harder. If the opposing player dies in the room while hazard cards are in play, the players who used the hazard cards will get a bonus such as gold.
Weapon Cards – Players equip these cards to change the damage they can do to their foes. They can be upgraded in shops to grant extra bonuses and/or more damage.
Armour & Accessory Cards – When equipped, players will get a stat bonus or an extra ability.
Food Cards – Will grant unchanging bonuses to the player. These are made to have a bigger impact on the early stages of the game. These bonuses last for a single combat and change the stats of the player or heal them.
Potion Cards – Will grant bonuses to the player depending on the level of their character. The higher the level, the bigger the reward. Aimed for the later stage of the game. These bonuses last for a single combat and change the stats of the player or heal them.
Misc. Cards – Will grant other bonuses that don’t fit in the other two categories, for example changing your die roll or landing in a specific tile.
Monster Cards – These are divided into multiple decks that contain specific types of enemies. This is done to simulate random encounters. For example, if a room card asks the player to fight a Goblin monster, the players will need to draw a card from the Goblin deck and fight it.